When you're sniping from a great distance, and being guided by your team, this isn't a problem. The good looking environments don't allow for much exploration, and there isn't the same level of fascinating detail like there was in Dishonored.Įnemy AI can be a little hard to predict. While it never reaches Dishonored or Hitman levels, there is a puzzle element to watching and learning soldiers' movements, and it's fun to get through a level undetected. The night and infrared vision modes are well done, but you rarely need to use them creatively. You can hold your breath, which momentarily slows time, allowing you to take a more accurate shot, and in general it plays like a standard first person shooter. There really needed to be more creative game modes to make multiplayer worthwhile in Sniper: Ghost Warrior 2. This makes game pretty quiet, as searching for other snipers is a slow, painstaking process. It sets two teams up sniping against each other. Medium difficulty gives you a red dot that helps you allow for distance and wind when shooting, but this is removed on Hard. In these parts you are guided through where to look and who to kill. Some segments see you working with a Spotter, or supporting another team. The story is silly, but takes you through lush jungles, to Sarajevo and mountains in Tibet. Sniper: Ghost Warrior 2 is not a subtle game.
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